Invented by Howard W. Lutnick, Dean P. Alderucci, Geoffrey M. Gelman, CFPH LLC
The market for Game of Chance Display has been growing rapidly in recent years, thanks to the increasing popularity of gambling and the demand for innovative gaming experiences. Game of Chance Display refers to the visual elements and displays used in various games of chance, such as slot machines, roulette tables, and poker machines.
One of the key factors driving the growth of this market is the rise in disposable income and the changing lifestyles of people. As more individuals have more money to spend on entertainment, they are increasingly drawn to the excitement and thrill of gambling. Game of Chance Display plays a crucial role in enhancing the overall gaming experience, making it more immersive and engaging for players.
The advancements in technology have also contributed significantly to the expansion of the Game of Chance Display market. With the introduction of high-definition graphics, interactive touchscreens, and 3D animations, game developers can create visually stunning and realistic displays that captivate players. These displays not only attract new players but also retain existing ones, as they provide a more enjoyable and visually appealing gaming experience.
Furthermore, the increasing adoption of online gambling platforms has further boosted the demand for Game of Chance Display. Online casinos and gambling websites are constantly striving to replicate the excitement and atmosphere of traditional brick-and-mortar casinos. By incorporating visually striking displays and graphics, they can create an immersive virtual gambling environment that appeals to a wide range of players.
Another significant factor driving the market growth is the legalization of gambling in various countries and states. As more regions legalize gambling, there is a growing need for gaming establishments to invest in high-quality Game of Chance Display to attract customers. This has led to an increased demand for display manufacturers and suppliers who can provide cutting-edge solutions to meet the requirements of the expanding gambling industry.
In addition to traditional casino games, Game of Chance Display is also finding its way into other sectors, such as amusement parks, arcades, and even mobile gaming. The incorporation of game-like elements and chance-based mechanics in these industries has created a new market for visually appealing displays that enhance the overall entertainment experience.
However, the Game of Chance Display market is not without its challenges. One of the major concerns is the potential for addiction and gambling-related issues. With increasingly immersive displays and graphics, there is a risk of individuals becoming overly engaged and losing track of time and money spent on gambling. It is crucial for regulators and gaming establishments to implement responsible gambling measures and ensure that Game of Chance Display is used in a responsible and ethical manner.
Overall, the market for Game of Chance Display is poised for significant growth in the coming years. With the increasing demand for immersive gaming experiences and the advancements in technology, display manufacturers and suppliers have a unique opportunity to cater to the needs of the expanding gambling industry. However, it is essential for all stakeholders to prioritize responsible gambling practices to ensure the long-term sustainability and success of the market.
The CFPH LLC invention works as follows
In various embodiments, a player can participate in gaming-related activities by using a terminal that has multiple display screens.
Background for Game of Chance Display
In various embodiments, the secondary player can be a person that places bets in other people’s games (primary players), but who does not participate directly in the game. The secondary player can be located far away from where the game is played. The secondary player can still view the information, for example from a video feed. The secondary player can also create his own games using the results generated by the primary players.
In various embodiments, the player can engage in gaming using a workstation or terminal with multiple displays. Monitors can be used as displays. Displays can include LCDs, plasma screens, CRT displays or other displays. Terminals may also include other components. Some keyboards include touch pads, buttons, or other input devices that can be used by a second player. Keyboards may include dedicated keys for certain functions such as shortcuts. The terminal can include an audio communication channel such as a phone, an internet connection with voice support, or other communication channels. The terminal can include one or multiple touch screens. Touch screens can correspond to display screens. FIG. “FIG. 14” shows a terminal according to different embodiments.
The following are examples, not claims.
A. “A method consisting of:
B. The embodiment A method further includes displaying the name of the player in the button.
C. The method described in embodiment A, where identifying footage is:
D. A method for presenting footage that includes displaying it on a screen.
E. A method according to embodiment A, wherein identifying footage comprises identifying a video displaying the face of a player.
F. A method according to embodiment A, wherein identifying footage comprises identifying a clip showing the player playing a game.
G. A method according to embodiment A, wherein identifying footage comprises identifying video that shows an indication of the game results achieved by a player.
H. A method consisting of:
I. The method of embodiment H wherein receiving a request includes receiving at the gaming device from the player an indication of the set of dialed digits.
J. The method of embodiment H, where determining the bet available at the gaming machine includes determining the bet available on a sporting event on the gaming unit.
K. The embodiment J method in which a set rules is determined includes determining that phone calls outside of the local area of gaming device are not allowed when the bet for the sporting event has been placed.
L. The method in embodiment H also includes recording the telephone call.
M. The method described in embodiment L, including:
N. A method consisting of:
P. The embodiment N method in which the display of graphics associated with a first game includes displaying an rendition of spinning reels of a slot machine.
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